chess photo

SECTIONS:

Clashbasher hardware


This is very much still a work in progress.

It is more of a proof of concept at the moment, with the clashbasher hardware connected to a 48k spectrum it is now possible to set the ink, bright and flash attributes for each individual pixel in the display without interfering with any other pixel.  This is without changing the spectrum's memory map in any way.

It should be possible even as it stands at the moment, to write a new machine code game that will be completely free of colour clash and yet have pixel resolution full colour movement.

I am now working on optimizing  the clashbashers firmware  to make it as  invisible as possible with zx basic and as many classic games as possible.

I'll fill this page in with details and diagrams and files and stuff like that soon.